ååãçãå·Šå³ã«ç§»åãããåŠçãå®è£ ããŸããã
ã²ãŒã ããã¬ã€ããŠåãããŸãããããŒã«ãçã«åœãã£ãã®ããåœãã£ãŠããªãã®ãåããã«ããå ŽåãèŠåããããŸãã
ããã§ãããŒãã£ã¯ã«ã䜿ã£ãŠãçã«ããŒã«ãåœãã£ãéã®æŒåºã远å ããããšæããŸãã
ããŒãã£ã¯ã«ã远å ããããšã§èŠæ ããè¯ããªããããããæãåºããã§ãããã
çåœãŠã²ãŒã ã«ããŒãã£ã¯ã«ãå®è£ ãã
ããŒãã£ã¯ã«ã¯ãç²åã®ããšã§ãããã®ç²åã倧éã«è¡šç€ºãããããšã§ãæ°Žãªã©ã®ãšãã§ã¯ãã衚çŸããããšãåºæ¥ãŸããã¢ã¯ã·ã§ã³ç³»ã®ã²ãŒã ãäœãäžã§ã¯æ¬ ãããªãã§ããããã
Unityã¯ãã³ã³ããŒãã³ããšããŠçšæããŠããã®ã§ãåå¿è ã§ãç°¡åã«ããŒãã£ã¯ã«ã䜿ãããšãåºæ¥ãŸãã
ãšãã§ã¯ãã衚瀺ããã
ãšãããããã©ããªãã®ãå®éã«äœ¿ã£ãŠãããŸãããã
ãŸãã¯ãããšã©ã«ããŒãŠã£ã³ããŠããçãéžæããŠãAddComponentãã¿ã³ãã¯ãªãã¯ããŠããEffectsãâãParticle SystemããéžæããŸãã

ãããšãã·ãŒã³ãã¥ãŒã«çŽ«è²ã®åè§åœ¢ã倧éã«æŸåºãããã¯ãã§ãã
ããããŸãã«ããŒãã£ã¯ã«ã§ãã
ä»ã¯ãããã©ã«ãç¶æ ã§ãããä»ã«ããŸããŸãªãã©ã¡ãŒã¿ãçšæãããŠããã®ã§ãã²ãŒã ã«ãµãããããã©ã¡ãŒã¿ã«ãªãããã«èª¿æŽããŠãããŸãã
ããŒãã£ã¯ã«ã«ãããªã¢ã«ãèšå®
ããã©ã«ãã§ã¯ãäœããããªã¢ã«ãèšå®ãããŠããªãã®ã§ããããªã¢ã«ãèšå®ããŠãããŸãã
ããšã©ã«ããŒãŠã£ã³ããŠã§ããŒã«ãéžæããã€ã³ã¹ãã¯ã¿ãŒParticle Systemã®äžçªäžã«ããRendererãã¯ãªãã¯ããŠãMaterialãéããŸãã

ãããšãè²ã ãªãããªã¢ã«ãéžã¹ãã®ã§ã奜ããªãããªã¢ã«ãéžæããŸãããã
ç§ã¯ãParticleAfterburnerããšããçœãç²åã®ãããªã¢ã«ã«ããŸããã
ãšãã§ã¯ãã®åœ¢ç¶ã倿Žãã
çŸç¶ã§ã¯ãå³ããå·Šã«ããŒãã£ã¯ã«ãæŸåºãããŠããŸããã
ãã®æŸåºããã圢ç¶ã倿ŽããããšæããŸããçã«åœãã£ãã匟ããããã«ããããšããã§ãã圢ç¶ã倿Žããæ¹æ³ãç°¡åã«åºæ¥ãŸãã
Particle Systemå ã®ãShapeããã¯ãªãã¯ããŠãShapeããSphereãã«å€æŽããã ãã§ãã

ãããšãã®ããã«ãæŸåºåœ¢ç¶ãå€åããŸããã
çã«åœãã£ãéã®é©åãªãšãã§ã¯ãã¯ããã¯ãæºéãªã匟ãããããªãšãã§ã¯ãã«ãªãã§ãããã
ãã®ãŸãŸç¶ããŠãããŒãã£ã¯ã«ãåžžã«æŸåºãããªãããã«ããŸããåžžã«æŸåºããã£ã±ãªãã ãšRPGã§èšããšããã®ã»ãŒããŸãŒã³ã¿ãããªæãã«ãªãããã§ããã
ãŸãã¯ãParticle Systemã®ãEmissionããéããŸãã
ãRateãã¯æ¯ãã¬ãŒã ã«çæãããããŒãã£ã¯ã«æ°ã§ããBurstsãã¯ããŒãã£ã¯ã«ã®æ°ãæéã§æå®ããŸãã
ä»åã®å Žåã¯ããRate over Timeããã0ãã«ããŠåžžã«ããŒãã£ã¯ã«ãçæããªãããã«ããŸãã
ãããŠãããŒã«ãçã«åœãã£ãéã«ãããŒãã£ã¯ã«ãæŸåºããã®ã§ãBurstsã®Timeãã0ãã«ããŠãCountãã30ãããã«ããŠãããŸãã
Countã®æ°ã調æŽããããšã§ã衚瀺ãããããŒãã£ã¯ã«ã®åæ°ãç°ãªãã®ã§ãã·ãŒã³ãã¥ãŒã§èŠæ ãã確èªããªããå¢ããããæžããããããŠãã ããã

ç§ã®ã·ãŒã³ãã¥ãŒã®èŠæ ãã¯ãããªç¶æ ã§ãã
ããŒãã£ã¯ã«ã匟ããŠããæ¶ãããŸã§ã®æéãããé·ãã®ã§ãçãããŸãã
åçæéã®èª¿æŽã¯ããDurationããšãStart Lifetimeããããããã1ãã«ããã°OKã§ãã
ããã§ãããŒãã£ã¯ã«ãããã«æ¶ããããã«ãªããŸãããç¬éçã«æ¶ããŠããŸãã®ã§ããã§ãŒãã¢ãŠããããããªæ¶ãæ¹ã«ããŸãã
ãŸãã¯ããSize over Lifetimeãã«ãã§ãã¯ãå ¥ããŠããSizeãã®å³åŽã«ããé»ãæ ã®äžãã¯ãªãã¯ã

ãªã¬ã³ãžæ å ã®éšåã§ãããå³ã«ããããããããŠã³ãªã¹ããšééããªãããã«ããŸãããã
次ã«ãParticle System Curvesã®å³ãã2çªç®ã«ããæžè¡°ã«ãŒããéžæããŸãã
ãã®ç¶æ ã§èŠæ ãããã§ãã¯ããŠã¿ãŸãããã

è¯ãæãã«æ¶ããããã«ãªããŸããïŒããŒãã£ã¯ã«ã®ãµã€ãºãå°ãããªã£ãŠããŸããã
次ã¯ãã«ãŒãåçãè¡ããªãããã«ããŸãã
Particle Systemå ã®Loopingã®ãã§ãã¯ãå€ããŸããããã§ã«ãŒãããªãããã«ãªããŸãã
æåŸã«ãã¢ã¿ãããããªããžã§ã¯ããã¢ã¯ãã£ãã«ãªããšãšãã§ã¯ããåçãããã®ãé²ãããã«ãPlay On Awakeãã®ãã§ãã¯ãå€ããŠãããŸãããã
ããŒã«ãçã«åœãã£ããããŒãã£ã¯ã«ãåçãããã¹ã¯ãªãã
åŸã¯ã¹ã¯ãªãããå°ã ä¿®æ£ããã ãã§è¯ãã§ããã

çåŽã®ã¹ã¯ãªããã«ãè¡çªãçºçããéã®åŠçã远å ããŸããã
ParticleSystemã³ã³ããŒãã³ããååŸããŠãPlayã¡ãœãããåŒã³åºãããšã§ãããŸã§èšå®ããŠãããšãã§ã¯ããåçããŸãã
ã¹ã¯ãªãããä¿åããããã²ãŒã ãå®è¡ããŠçã«åœãã£ããããŒãã£ã¯ã«ã衚瀺ãããã確ãããŠã¿ãŸããããçã«ããŒã«ãåœãã£ãå Žåã®ã¿ããŒãã£ã¯ã«ã衚瀺ãããã¯ãã§ãã
ä»åãçã«å¯ŸããŠããŒãã£ã¯ã«ã®èšå®ãè¡ã£ãã®ã¯ãTerrainãšããŒã«ã®ã³ã©ã€ãã®é¢ä¿ããã§ãã
ããŒã«ã«ããŒãã£ã¯ã«ã®èšå®ãè¡ããšãçã«åœãããªããŠããå°é¢ã«èœã¡ãéããããŒã«åå£«ãæ¥è§Šããéã«ãããŒãã£ã¯ã«ã衚瀺ãããŠããŸãã®ã§ã泚æãå¿ èŠã§ãã


